After bulks of complaints and dissappointment on WM6, Microsoft is seems to walk out with their new game plan, Windows Phone 7 Series (WP7s). So, whats new in WP7s? According to Xbox Live general manager Ron Pessner and XNA Game Studio manager Michael Klucher, the new WP7s platform will be integrated with XBox and ZuneHD. Hence the users will have a new experience in gaming experience and more advanced graphical interface compare to the slumpy WM6. The important facto is to maintain a consistent gameplay experience amongst different hardware, and the reasoning behind limiting devices to asynchronous multiplayer.
Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad. Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up. Pretty impressive stuff, and while the words “Windows Phone 7 Series” weren’t spoken by Eric Rudder, in TechEd Middle East, the use of the prototype ASUS device and the clear emphasis that this would place on Xbox Live for making the magic happen make it obvious that this is the “wave of the future” for all three platforms — at least for casual gaming.
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