Tuesday 31 August 2010

The future of wireless technology

WAY OF THE FUTURE: A report has predicted that there will be more than 2.6 billion WiFi-enabled consumer devices roaming our planet by 2014.




BY 2014 there will be more than 2.6 billion WiFi-enabled consumer devices roaming our planet.
In the space of just a few years, WiFi has been transformed from an expensive luxury into a necessity for consumers that feel the need to remain connected at high speeds regardless of their location.
An August 17 report from Strategy Analytics predicts that the embedded WiFi device market will continue to grow at a rapid pace over the next four years, exceeding an market value of US$250bil (RM787.5bil).

"Consumer demand for the 'everywhere web' will drive WiFi adoption in mobile Internet devices," says Peter King, director of the Connected Home Device service at Strategy Analytics. "Even where 3G or 4G technologies are available, WiFi will still be a preferred access route for many, as hotspots and home networks proliferate."
Mobile internet devices will not be the only electronics goods to connect to the Internet via WiFi. Mainstream WiFi adoption will also take place across a wide spectrum of consumer electronics channels and will become commonplace on devices such as digital cameras, MP3 and digital media players, handheld games consoles, digital video recorders, digital audio systems, digital photo frames and networked storage devices by 2014.
"While today the market is dominated by portable products, WiFi Networked TV & Blu-ray players will become significant products in the family room by 2014," added King.
In July American network carrier AT&T reported handling 68.1 million connections on its public WiFi network during the second quarter of 2010 - a stark increase from the 20 million connections seen by the company during the entirety of 2008.
The impressive year-on-year WiFi usage increases point to a future where constant connectivity is ubiquitous; a time where a dropped Internet connection is like having the power cut out in the developed world, a rare incident that completely disrupts day-to-day life.

The future of wireless technology

WAY OF THE FUTURE: A report has predicted that there will be more than 2.6 billion WiFi-enabled consumer devices roaming our planet by 2014.




BY 2014 there will be more than 2.6 billion WiFi-enabled consumer devices roaming our planet.
In the space of just a few years, WiFi has been transformed from an expensive luxury into a necessity for consumers that feel the need to remain connected at high speeds regardless of their location.
An August 17 report from Strategy Analytics predicts that the embedded WiFi device market will continue to grow at a rapid pace over the next four years, exceeding an market value of US$250bil (RM787.5bil).

"Consumer demand for the 'everywhere web' will drive WiFi adoption in mobile Internet devices," says Peter King, director of the Connected Home Device service at Strategy Analytics. "Even where 3G or 4G technologies are available, WiFi will still be a preferred access route for many, as hotspots and home networks proliferate."
Mobile internet devices will not be the only electronics goods to connect to the Internet via WiFi. Mainstream WiFi adoption will also take place across a wide spectrum of consumer electronics channels and will become commonplace on devices such as digital cameras, MP3 and digital media players, handheld games consoles, digital video recorders, digital audio systems, digital photo frames and networked storage devices by 2014.
"While today the market is dominated by portable products, WiFi Networked TV & Blu-ray players will become significant products in the family room by 2014," added King.
In July American network carrier AT&T reported handling 68.1 million connections on its public WiFi network during the second quarter of 2010 - a stark increase from the 20 million connections seen by the company during the entirety of 2008.
The impressive year-on-year WiFi usage increases point to a future where constant connectivity is ubiquitous; a time where a dropped Internet connection is like having the power cut out in the developed world, a rare incident that completely disrupts day-to-day life.

The future of wireless technology

WAY OF THE FUTURE: A report has predicted that there will be more than 2.6 billion WiFi-enabled consumer devices roaming our planet by 2014.




BY 2014 there will be more than 2.6 billion WiFi-enabled consumer devices roaming our planet.
In the space of just a few years, WiFi has been transformed from an expensive luxury into a necessity for consumers that feel the need to remain connected at high speeds regardless of their location.
An August 17 report from Strategy Analytics predicts that the embedded WiFi device market will continue to grow at a rapid pace over the next four years, exceeding an market value of US$250bil (RM787.5bil).

"Consumer demand for the 'everywhere web' will drive WiFi adoption in mobile Internet devices," says Peter King, director of the Connected Home Device service at Strategy Analytics. "Even where 3G or 4G technologies are available, WiFi will still be a preferred access route for many, as hotspots and home networks proliferate."
Mobile internet devices will not be the only electronics goods to connect to the Internet via WiFi. Mainstream WiFi adoption will also take place across a wide spectrum of consumer electronics channels and will become commonplace on devices such as digital cameras, MP3 and digital media players, handheld games consoles, digital video recorders, digital audio systems, digital photo frames and networked storage devices by 2014.
"While today the market is dominated by portable products, WiFi Networked TV & Blu-ray players will become significant products in the family room by 2014," added King.
In July American network carrier AT&T reported handling 68.1 million connections on its public WiFi network during the second quarter of 2010 - a stark increase from the 20 million connections seen by the company during the entirety of 2008.
The impressive year-on-year WiFi usage increases point to a future where constant connectivity is ubiquitous; a time where a dropped Internet connection is like having the power cut out in the developed world, a rare incident that completely disrupts day-to-day life.

LG LEX8 Slim 3D TVs with Nano Technology : Reviewed

LG LEX8 LED 3D TV

LG Electronics will show off the world's slimmest full LED 3D TV at the IFA consumer electronics trade show in Berlin from September 3 to 8.
At just 0.88cm thin (and a 1.25cm bezel) the LG LEX8 is able to capture what the company says is the "sharpest 3D images on the market."

The amazingly thin design and high quality picture is enabled through the inclusion of LG's Nano Lighting Technology, which is "an extremely thin film printed with minuscule dots positioned in front of a full array of LEDs disperses light more evenly and effectively across the screen, creating pictures that are clearer, enticingly smoother and more refined," revealed LG in a press release.
"In creating our first television using nano technology, LG is continuing to set new standards in TV technology and demonstrating once again that we're pushing the envelope of home entertainment," said Simon Kang, president and CEO of LG Home Entertainment Company.
"Just as difficult as it is to watch standard TV after experiencing high definition, people will resist going back to regular LED LCD TVs after viewing the LEX8."
The LEX8 will go on display alongside LG's LEX9 (the biggest consumer LED LCD 3D screen yet at 72in), a 180in Plasma 3D TV prototype, and an array of 3D home cinema consumer electronics products from the company.
LG's push to be at the cutting edge of consumer 3D products is echoed by a chorus of other companies, each hoping draw attention to their new 3D products at this year's IFA, the world's largest consumer electronics and home appliances trade show.
During the event Panasonic will show off their first ever consumer 3D camcorder and their new range of 3D Viera series TVs; Viewsonic will be on hand to demonstrate their portable 3D camera, pocket-sized 3D camcorder, glasses-free 3D display and portable 3D TV devices; Samsung will display their 3D capable video projector and Full HD 3D LED TVs; and Rockchip will unveil a prototype glasses-free 3D tablet called the Supernova X1 3D

LG LEX8 Slim 3D TVs with Nano Technology : Reviewed

LG LEX8 LED 3D TV

LG Electronics will show off the world's slimmest full LED 3D TV at the IFA consumer electronics trade show in Berlin from September 3 to 8.
At just 0.88cm thin (and a 1.25cm bezel) the LG LEX8 is able to capture what the company says is the "sharpest 3D images on the market."

The amazingly thin design and high quality picture is enabled through the inclusion of LG's Nano Lighting Technology, which is "an extremely thin film printed with minuscule dots positioned in front of a full array of LEDs disperses light more evenly and effectively across the screen, creating pictures that are clearer, enticingly smoother and more refined," revealed LG in a press release.
"In creating our first television using nano technology, LG is continuing to set new standards in TV technology and demonstrating once again that we're pushing the envelope of home entertainment," said Simon Kang, president and CEO of LG Home Entertainment Company.
"Just as difficult as it is to watch standard TV after experiencing high definition, people will resist going back to regular LED LCD TVs after viewing the LEX8."
The LEX8 will go on display alongside LG's LEX9 (the biggest consumer LED LCD 3D screen yet at 72in), a 180in Plasma 3D TV prototype, and an array of 3D home cinema consumer electronics products from the company.
LG's push to be at the cutting edge of consumer 3D products is echoed by a chorus of other companies, each hoping draw attention to their new 3D products at this year's IFA, the world's largest consumer electronics and home appliances trade show.
During the event Panasonic will show off their first ever consumer 3D camcorder and their new range of 3D Viera series TVs; Viewsonic will be on hand to demonstrate their portable 3D camera, pocket-sized 3D camcorder, glasses-free 3D display and portable 3D TV devices; Samsung will display their 3D capable video projector and Full HD 3D LED TVs; and Rockchip will unveil a prototype glasses-free 3D tablet called the Supernova X1 3D

LG LEX8 Slim 3D TVs with Nano Technology : Reviewed

LG LEX8 LED 3D TV

LG Electronics will show off the world's slimmest full LED 3D TV at the IFA consumer electronics trade show in Berlin from September 3 to 8.
At just 0.88cm thin (and a 1.25cm bezel) the LG LEX8 is able to capture what the company says is the "sharpest 3D images on the market."

The amazingly thin design and high quality picture is enabled through the inclusion of LG's Nano Lighting Technology, which is "an extremely thin film printed with minuscule dots positioned in front of a full array of LEDs disperses light more evenly and effectively across the screen, creating pictures that are clearer, enticingly smoother and more refined," revealed LG in a press release.
"In creating our first television using nano technology, LG is continuing to set new standards in TV technology and demonstrating once again that we're pushing the envelope of home entertainment," said Simon Kang, president and CEO of LG Home Entertainment Company.
"Just as difficult as it is to watch standard TV after experiencing high definition, people will resist going back to regular LED LCD TVs after viewing the LEX8."
The LEX8 will go on display alongside LG's LEX9 (the biggest consumer LED LCD 3D screen yet at 72in), a 180in Plasma 3D TV prototype, and an array of 3D home cinema consumer electronics products from the company.
LG's push to be at the cutting edge of consumer 3D products is echoed by a chorus of other companies, each hoping draw attention to their new 3D products at this year's IFA, the world's largest consumer electronics and home appliances trade show.
During the event Panasonic will show off their first ever consumer 3D camcorder and their new range of 3D Viera series TVs; Viewsonic will be on hand to demonstrate their portable 3D camera, pocket-sized 3D camcorder, glasses-free 3D display and portable 3D TV devices; Samsung will display their 3D capable video projector and Full HD 3D LED TVs; and Rockchip will unveil a prototype glasses-free 3D tablet called the Supernova X1 3D

Monday 30 August 2010

Canon EOS 60D review: Shoot full HD videos

Canon has unveiled the EOS 60D DSLR camera, the latest in the company's mid-range DSLR offerings.
The EOS 60D features an 18-megapixel APS-C sized sensor with usable ISO settings of 100 to 6,400 as well as 12,800 in ISO boost mode.

The autofocus system is via a 9-point cross-type autofocus and a metering system taken from the 63-zone dual-layer sensor first seen on the EOS 7D.
There's of course Live View and the ability to shoot 1080p video at a variety of frame rates (30fps, 25fps and 24fps) and up to 60fps in 720p video mode.
A new feature introduced in this series is a 3in 1,040,000-dot resolution LCD monitor which is hinged so you can flip the LCD and rotate it in a variety of angles.
The EOS 60D features an SDXC memory card slot which accepts SD cards and SDXC cards up to 2TB in size. There is no word yet on the availability or local pricing.

Canon EOS 60D review: Shoot full HD videos

Canon has unveiled the EOS 60D DSLR camera, the latest in the company's mid-range DSLR offerings.
The EOS 60D features an 18-megapixel APS-C sized sensor with usable ISO settings of 100 to 6,400 as well as 12,800 in ISO boost mode.

The autofocus system is via a 9-point cross-type autofocus and a metering system taken from the 63-zone dual-layer sensor first seen on the EOS 7D.
There's of course Live View and the ability to shoot 1080p video at a variety of frame rates (30fps, 25fps and 24fps) and up to 60fps in 720p video mode.
A new feature introduced in this series is a 3in 1,040,000-dot resolution LCD monitor which is hinged so you can flip the LCD and rotate it in a variety of angles.
The EOS 60D features an SDXC memory card slot which accepts SD cards and SDXC cards up to 2TB in size. There is no word yet on the availability or local pricing.

Canon EOS 60D review: Shoot full HD videos

Canon has unveiled the EOS 60D DSLR camera, the latest in the company's mid-range DSLR offerings.
The EOS 60D features an 18-megapixel APS-C sized sensor with usable ISO settings of 100 to 6,400 as well as 12,800 in ISO boost mode.

The autofocus system is via a 9-point cross-type autofocus and a metering system taken from the 63-zone dual-layer sensor first seen on the EOS 7D.
There's of course Live View and the ability to shoot 1080p video at a variety of frame rates (30fps, 25fps and 24fps) and up to 60fps in 720p video mode.
A new feature introduced in this series is a 3in 1,040,000-dot resolution LCD monitor which is hinged so you can flip the LCD and rotate it in a variety of angles.
The EOS 60D features an SDXC memory card slot which accepts SD cards and SDXC cards up to 2TB in size. There is no word yet on the availability or local pricing.

Friday 27 August 2010

Japan develops 'touchable' 3D TV technology

INTERACTIVE 3D: Watching television may soon be a less passive, more interactive and tactile experience.


A Japanese research team said it had developed the world's first 3D television system that allows users to touch, pinch or poke images floating in front of them.
"It is the first time that you can feel images in the air," said Norio Nakamura, senior scientist with the research team at the National Institute of Advanced Industrial Science and Technology.
"You can have the sense of touch like poking a rubber ball or stretching a sticky rice cake" when manipulating images.
The technology changes the shape of three-dimensional images in response to "touches," aided by cameras that monitor how the fingers move, Nakamura said.
It is not known when the technology will be put to practical use but its creators see it being used to simulate surgical operations and in videogame software allowing players to experience the sensation of holding weapons or sports equipment.
It could even use scanned images to supplement existing realities, said Nakamura.
"This technology could create a virtual museum where visitors, including vision-impaired people, can put their hands on valuable sculptures that are usually untouchable," Nakamura said. - 

Japan develops 'touchable' 3D TV technology

INTERACTIVE 3D: Watching television may soon be a less passive, more interactive and tactile experience.


A Japanese research team said it had developed the world's first 3D television system that allows users to touch, pinch or poke images floating in front of them.
"It is the first time that you can feel images in the air," said Norio Nakamura, senior scientist with the research team at the National Institute of Advanced Industrial Science and Technology.
"You can have the sense of touch like poking a rubber ball or stretching a sticky rice cake" when manipulating images.
The technology changes the shape of three-dimensional images in response to "touches," aided by cameras that monitor how the fingers move, Nakamura said.
It is not known when the technology will be put to practical use but its creators see it being used to simulate surgical operations and in videogame software allowing players to experience the sensation of holding weapons or sports equipment.
It could even use scanned images to supplement existing realities, said Nakamura.
"This technology could create a virtual museum where visitors, including vision-impaired people, can put their hands on valuable sculptures that are usually untouchable," Nakamura said. - 

Japan develops 'touchable' 3D TV technology

INTERACTIVE 3D: Watching television may soon be a less passive, more interactive and tactile experience.


A Japanese research team said it had developed the world's first 3D television system that allows users to touch, pinch or poke images floating in front of them.
"It is the first time that you can feel images in the air," said Norio Nakamura, senior scientist with the research team at the National Institute of Advanced Industrial Science and Technology.
"You can have the sense of touch like poking a rubber ball or stretching a sticky rice cake" when manipulating images.
The technology changes the shape of three-dimensional images in response to "touches," aided by cameras that monitor how the fingers move, Nakamura said.
It is not known when the technology will be put to practical use but its creators see it being used to simulate surgical operations and in videogame software allowing players to experience the sensation of holding weapons or sports equipment.
It could even use scanned images to supplement existing realities, said Nakamura.
"This technology could create a virtual museum where visitors, including vision-impaired people, can put their hands on valuable sculptures that are usually untouchable," Nakamura said. - 

Singularity: A stitch in time - Reviewed

Use time as a weapon in this fast-paced first-person shooter.
NASTY: Aside from the Russians, you'll be fighting against horribly mutated creatures.
SINGULARITY puts you in the role of black ops operative, Nathaniel Renko, who has to investigate an abandoned Russian facility on the fictional island of Kartorga 12.
The mission inevitably goes bad and an alternate timeline is created where the Russians have taken over the world. It's up to you to find a way to restore the timeline.
You will spend much of your time exploring an abandoned research facility on Kartorga 12 and learn of its dark past from audio recordings which tell of a new element called E99 that allows time and space to be manipulated.
For the most part you will be in an altered 2010 reality but also get to travel back in time to 1955 to change history and save the world.
Presentation
The game uses the popular Unreal Engine 3 but it doesn't look great because the characters and ­buildings look bland.
Although uninspiring, it gives Kartorga 12 a dark and desolate atmosphere.
DESOLATE: You'll spend most of your time in the game exploring the ruined buildings.
Also, the level of gore is quite high as dismembered limbs start flying once the action begins.
The game's musical score is a mix of horror and fast-paced beats that sets the tone when you play the game's intense set pieces.
Singularity has a clichéd cheesy science fiction vibe that matches well with the game's story.
Design
At its core, Singularity is a standard first-person shooter. It guides you through a set of linear pathways that's often populated with enemies.
If you get lost in the game, pressing the D-pad will point you in the direction of your next objective.
There is a set number of objectives to complete in each chapter and there is only one way to solve a problem.
FACE OFF: Your enemies aren't afraid of getting up close so give yourself lots of space to move.
However, the game encourages you to search for weapon upgrades and listen to audio recordings to get the bigger picture.
The major hook is a special device called the TMD (time manipulation device) which can restore or age objects.
Implementation of the TMD is severely limited because only a few things like locks, crates and stairs can be manipulated to solve puzzles.
Also, the same puzzle is repeated over and over again that it becomes tedious very fast.
More impressive usage of the TMD is usually only seen during prescripted events like when you have to restore an entire ship.
Gameplay
Combat is what you expect from an FPS game and Singularity has its share of standard weapons like the pistol, assault rifle, shotgun and sniper rifle.
Unique to Singularity is its E99 powered weapons. One such weapon is the seeker, a rifle that allows you to guide a bullet in slow motion towards your target and make it explode on impact.
E99 weapons are fun to use but the game limits its use because they are so powerful - you will only get one in certain parts of the game and it'll usually run out of ammo.
Also, weapons can be improved at upgrade stations if you manage to find upgrade kits scattered on the island. The upgrades increase clip size, reload speed and damage.
The kits are limited so you have to hunt them down and choose your weapon upgrades carefully.
ELECTRIFYING: The abandoned facility Kartoga 12 still shows signs of life.
You can also "upgrade" yourself (better health, take less damage, etc) and the TMD.
Besides manipulating the environment, the TMD can also be used in combat and it's very handy for killing certain type of enemies.
Some mutants are so fast they phase in and out of time and the only way to get a clear shot is to slow them down with the TMD.
The TMD also replaces the standard melee attack with a strong force blast that can blow soldiers to pieces at close range.
Other creative uses of the TMD include sending rockets back at enemies and creating a time bubble that stops any object within its sphere.
This allows you to pump enemies full of lead as they are helplessly frozen - it's simply fun to see them turn into a red mist once the time bubble bursts.
To keep the game challenging, the TMD has a finite amount of power that recharges over time and can also be replenished by special vials.
Multiplayer
The multiplayer aspect of Singularity has you taking the roles of either the Russian soldiers (each using a TMD specialised for a certain function) or the mutants (with different skills for each type).
Similar to Team Fortress 2, players can play as different classes, specialising in certain roles and must work together to win a match.
There are only two modes available in multiplayer: Deathmatch and Control Point where a team has to hold and defend and area from enemies.
The two multiplayer modes feel uninspired and boring.
Conclusion
Singularity is an average FPS game that has some interesting ideas that could have been better realised.
It's a fun game nonetheless as the pacing is good and the set pieces are well scripted.
The TMD also makes combat interesting as there are so many ways it can be used to dispose of enemies. Also, the storyline wasn't too bad and there are multiple endings to explore.
Overall, Singularity was a fun game with some clever implementation of time manipulation.
Pros: TMD makes combat fun; impressive set pieces; fancy weapons.
Cons: Dated graphics; boring and limited multiplayer modes.
Singularity
(Activision)
First-person shooter for PlayStation3, Xbox 360, PC
Price: RM190 (PS3); RM180 (Xbox 360); RM160 (PC)
RATING: 3.5

Singularity: A stitch in time - Reviewed

Use time as a weapon in this fast-paced first-person shooter.
NASTY: Aside from the Russians, you'll be fighting against horribly mutated creatures.
SINGULARITY puts you in the role of black ops operative, Nathaniel Renko, who has to investigate an abandoned Russian facility on the fictional island of Kartorga 12.
The mission inevitably goes bad and an alternate timeline is created where the Russians have taken over the world. It's up to you to find a way to restore the timeline.
You will spend much of your time exploring an abandoned research facility on Kartorga 12 and learn of its dark past from audio recordings which tell of a new element called E99 that allows time and space to be manipulated.
For the most part you will be in an altered 2010 reality but also get to travel back in time to 1955 to change history and save the world.
Presentation
The game uses the popular Unreal Engine 3 but it doesn't look great because the characters and ­buildings look bland.
Although uninspiring, it gives Kartorga 12 a dark and desolate atmosphere.
DESOLATE: You'll spend most of your time in the game exploring the ruined buildings.
Also, the level of gore is quite high as dismembered limbs start flying once the action begins.
The game's musical score is a mix of horror and fast-paced beats that sets the tone when you play the game's intense set pieces.
Singularity has a clichéd cheesy science fiction vibe that matches well with the game's story.
Design
At its core, Singularity is a standard first-person shooter. It guides you through a set of linear pathways that's often populated with enemies.
If you get lost in the game, pressing the D-pad will point you in the direction of your next objective.
There is a set number of objectives to complete in each chapter and there is only one way to solve a problem.
FACE OFF: Your enemies aren't afraid of getting up close so give yourself lots of space to move.
However, the game encourages you to search for weapon upgrades and listen to audio recordings to get the bigger picture.
The major hook is a special device called the TMD (time manipulation device) which can restore or age objects.
Implementation of the TMD is severely limited because only a few things like locks, crates and stairs can be manipulated to solve puzzles.
Also, the same puzzle is repeated over and over again that it becomes tedious very fast.
More impressive usage of the TMD is usually only seen during prescripted events like when you have to restore an entire ship.
Gameplay
Combat is what you expect from an FPS game and Singularity has its share of standard weapons like the pistol, assault rifle, shotgun and sniper rifle.
Unique to Singularity is its E99 powered weapons. One such weapon is the seeker, a rifle that allows you to guide a bullet in slow motion towards your target and make it explode on impact.
E99 weapons are fun to use but the game limits its use because they are so powerful - you will only get one in certain parts of the game and it'll usually run out of ammo.
Also, weapons can be improved at upgrade stations if you manage to find upgrade kits scattered on the island. The upgrades increase clip size, reload speed and damage.
The kits are limited so you have to hunt them down and choose your weapon upgrades carefully.
ELECTRIFYING: The abandoned facility Kartoga 12 still shows signs of life.
You can also "upgrade" yourself (better health, take less damage, etc) and the TMD.
Besides manipulating the environment, the TMD can also be used in combat and it's very handy for killing certain type of enemies.
Some mutants are so fast they phase in and out of time and the only way to get a clear shot is to slow them down with the TMD.
The TMD also replaces the standard melee attack with a strong force blast that can blow soldiers to pieces at close range.
Other creative uses of the TMD include sending rockets back at enemies and creating a time bubble that stops any object within its sphere.
This allows you to pump enemies full of lead as they are helplessly frozen - it's simply fun to see them turn into a red mist once the time bubble bursts.
To keep the game challenging, the TMD has a finite amount of power that recharges over time and can also be replenished by special vials.
Multiplayer
The multiplayer aspect of Singularity has you taking the roles of either the Russian soldiers (each using a TMD specialised for a certain function) or the mutants (with different skills for each type).
Similar to Team Fortress 2, players can play as different classes, specialising in certain roles and must work together to win a match.
There are only two modes available in multiplayer: Deathmatch and Control Point where a team has to hold and defend and area from enemies.
The two multiplayer modes feel uninspired and boring.
Conclusion
Singularity is an average FPS game that has some interesting ideas that could have been better realised.
It's a fun game nonetheless as the pacing is good and the set pieces are well scripted.
The TMD also makes combat interesting as there are so many ways it can be used to dispose of enemies. Also, the storyline wasn't too bad and there are multiple endings to explore.
Overall, Singularity was a fun game with some clever implementation of time manipulation.
Pros: TMD makes combat fun; impressive set pieces; fancy weapons.
Cons: Dated graphics; boring and limited multiplayer modes.
Singularity
(Activision)
First-person shooter for PlayStation3, Xbox 360, PC
Price: RM190 (PS3); RM180 (Xbox 360); RM160 (PC)
RATING: 3.5